Consider this.
The general goal of the Social Media in Strategic Communication (SMISC) program is to develop a new science of social networks built on an emerging technology base. In particular, SMISC will develop automated and semi-automated operator support tools and techniques for the systematic and methodical use of social media at data scale and in a timely fashion to accomplish four specific program goals:
1. Detect, classify, measure and track the (a) formation, development and spread of ideas and concepts (memes), and (b) purposeful or deceptive messaging and misinformation.
2. Recognize persuasion campaign structures and influence operations across social media sites and communities.
3. Identify participants and intent, and measure effects of persuasion campaigns.
4. Counter messaging of detected adversary influence operations.
This from the DARPA solicitation, DARPA-BAA-11-64, with an initial close of August 11, 2011. If you think you can play in this game, read more about it.
DARPA, unlike most Social Media 2.0 operations, does not blow smoke or turn mirrors on observers to distort their vision. DARPA aims at winning wars, real wars, not those sissy PR backstabber Facebook games, but winning against real bodies in real time.
This call reveals quite a bit. Just that one line . . . develop automated and semi-automated . . . strongly suggests that DARPA and DoD are running persuasion engines right now in other applications. Even as advanced as DARPA tends to be they don’t describe program calls for flying saucers. So, somebody’s got a computer program that minimally functions as what I’d call a Persuasion Engine.
As I continue to read the tea leaves, I note the absence of concepts for Self-Learning, which means they’ve got Engines that operate on static principles and do not incorporate a feedback mechanism to alter program response on the fly. Thus, the thing operates on a bunch of IF-THEN rules, but doesn’t have any capacity to learn with those rules.
I’d also note that while the call describes dynamic observation and response, the program still operates at a fairly high level of abstraction. It does not target a specific person in real time, but rather appears to sweep across a wide array of information sources to discern changes at an on-going population level. Thus, this program is aimed at the formative stage of a persuasion campaign where you understand the available means of influence.
The interesting tension here will occur between Psychology and Electrical Engineering. The EE guys will build the hardware and software and will follow computational and information science. If you can’t do this, you only have a clever idea. However, if you don’t have Psychology, you’re left with only a clever machine that doesn’t do much more than pour a cup of coffee when you clap your hands.
The trick here is not in the hardware or the software, but in the theory that drives it all. While I suspect that these mechanics aren’t saying everything they know, what they do say in public tends to be theoretically simple, traditional, old-fashioned. Comparisons to the Health and Safety Cool Table are useful here. They’re still doing Health Beliefs with perhaps some Special Sauce on the side they’re not talking about publicly, but it’s still pretty much Your Father’s Oldsmobile with Batmobile pretensions. I don’t think the DoD and Beltway Bandit Cool Table is both more advanced and more deceptive. Of course, I’ve got a lot of self esteem riding on that hypothesis, so buyer beware.
To the Main Point. A persuasion engine requires the hardware and software, but without the theory it’s just going to sit there and require a lot of resource to produce about the same result as ten minutes of thoughtful reflection. You might get someone to finance version 1.0 on this, but unless your Daddy Is Rich or your Momma’s Good Looking, 2.0 is a dream. You need a theory beyond those crazed, mathed up data mining extravaganzas you typically find. Math and a dataset of a billion points will not provide the same insight that something like the Theory of Planned Behavior or the Social Cognitive Model does.
Closely related is operationalization. Military readers might see this as part of the tripartite Strategy-Operations-Tactics, but Humpty Dumpty uses words differently on the Persuasion Blog. Operationalization here means how you translate a huge stream of twitter feeds into Easy, Fun, and Popular. Try this. Look at Pennebaker’s work with emotion words and his software solution. Sure, you can take this and screw yourself into the ground in most embarrassing fashion, but properly done just build a library of words for each concepts, run the feed through that library, then see what you get. Refine. Refine again. Combine this with an understanding of TpB and you are wildly more dangerous than any data miner.
Finally.
Another problem here is that a persuasion engine will never go Bang! and kill a bad guy. Any fatal effects will be far downstream and always require another mechanic holding either a rifle or a laser designator or the next DARPA invention. And since they are the ones taking the Ultimate Risk, guess who’s explanation will carry more weight. Build the greatest persuasion engine known to Man, Woman, or the Persuasion Blog and you’ve still got to convince the commanding General that, yeah, we did it. A daunting standard of proof.
But, think about using persuasion principles to both discern the strategy of the Bad Other Guys as well as to change actively the way Other Guys think, feel, and act. You don’t have to dream of the Queen of Tomorrow to understand those possibilities.